;-- light

[up_sect_firsta_berill_2]:up_sect_prop_armor_5

[up_sect_firstc_berill_2]:up_sect_prop_wound_5

[up_sect_firstd_berill_2]:up_sect_prop_armor_5

[up_sect_firste_berill_2]:up_sect_prop_weight_3

[up_sect_firstf_berill_2]:up_sect_prop_durability_2


[up_sect_secona_berill_2]:up_sect_prop_chem_5

[up_sect_seconc_berill_2]:up_sect_prop_shock_10

[up_sect_second_berill_2]:up_sect_prop_radiation_10

[up_sect_secone_berill_2]:up_sect_prop_burn_10


[up_sect_thirda_berill_2]:up_sect_prop_arty_1

[up_sect_thirdc_berill_2]:up_sect_prop_arty_1

[up_sect_thirde_berill_2]:up_sect_prop_carryweight_10


[up_firsta_berill_2]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_berill_2
section                 = up_sect_firsta_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_1_name
description             = st_up_armor_1_descr
icon                    = ui_inGame2_upgrade_outfit_armour_3

[up_firstc_berill_2]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_berill_2
section                 = up_sect_firstc_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1

[up_firstd_berill_2]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_berill_2
section                 = up_sect_firstd_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_2_name
description             = st_up_armor_2_descr
icon                    = ui_inGame2_upgrade_outfit_armour_1

[up_firste_berill_2]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_1_name
description             = st_up_weight_1_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1

[up_firstf_berill_2]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_2_name
description             = st_up_durability_2_descr
icon                    = ui_inGame2_upgrade_outfit_durability_2

[up_secona_berill_2]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_berill_2
section                 = up_sect_secona_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_1_name
description             = st_up_chem_1_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1

[up_seconc_berill_2]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_berill_2
section                 = up_sect_seconc_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_2_name
description             = st_up_shock_2_descr
icon                    = ui_inGame2_upgrade_outfit_shock_1

[up_second_berill_2]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_berill_2
section                 = up_sect_second_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_2_name
description             = st_up_rad_2_descr
icon                    = ui_inGame2_upgrade_outfit_rad_2

[up_secone_berill_2]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_2_name
description             = st_up_burn_2_descr
icon                    = ui_inGame2_upgrade_outfit_burn_2


[up_thirda_berill_2]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_berill_2
section                 = up_sect_thirda_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_1_name
description             = st_up_arty_1_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1

[up_thirdc_berill_2]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_berill_2
section                 = up_sect_thirdc_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_2_name
description             = st_up_arty_2_descr
icon                    = ui_inGame2_upgrade_outfit_arty_2

[up_thirde_berill_2]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_thirde_berill_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_2_name	
description             = st_up_carry_2_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1


[up_gr_firstab_berill_2]
elements                = up_firsta_berill_2

[up_gr_firstcd_berill_2]
elements                = up_firstc_berill_2, up_firstd_berill_2

[up_gr_firstef_berill_2]
elements                = up_firste_berill_2, up_firstf_berill_2

[up_gr_seconab_berill_2]
elements                = up_secona_berill_2

[up_gr_seconcd_berill_2]
elements                = up_seconc_berill_2, up_second_berill_2

[up_gr_seconef_berill_2]
elements                = up_secone_berill_2

[up_gr_thirdab_berill_2]
elements                = up_thirda_berill_2

[up_gr_thirdcd_berill_2]
elements                = up_thirdc_berill_2

[up_gr_thirdef_berill_2]
elements                = up_thirde_berill_2